Author 1 :- Mr. Sarvesh [1], ( [1] Assistant Professor, School of Rehabilitation, Sanskriti University, Mathura )
Author 2 :- Mr. Alok Kumar [2] ( [2] Assistant Professor, School of Rehabilitation, Sanskriti University, Mathura )
Abstract: Dynamic systems theory, acknowledging the dynamic connection between the body and the environment, revolutionized our knowledge of motor control. Movement can no longer be seen as merely a reaction to a sequence of inputs or as an expression of past purpose. Movement is context-dependent, continually changed by the ongoing dynamics of the world around us. Virtual reality is a methodological variable that enables us to manage and change that environmental situation. There is a substantial amount of evidence to support the influence of visual flow, visual circumstances and visual perception on the planning and execution of movement. However, in the rehabilitative treatment, this technology has been mostly used as a tool of motivation and pleasure of the physical exercises. In practice, the possibility of modulating motor behavior via the settings of the virtual environment is typically disregarded. In this article we report the findings of tests from our laboratory and others showing that providing certain elements of the virtual environment via distinct sensory modalities can influence balance and locomotor activity. We will examine how mobility in the virtual environment provides us a window into the motor planning processes and tells us about the relative weighting of visual and somatosensory data. Finally, we examine the implications of these results for the design of future treatments. Keywords: Avatar, Intervention, Posture, Locomotion, Sensorimotor.